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Unity Functions: Everything You Need to Know
G’day dawgs, it’s your boy from down under with another blog post that will blow your minds, especially if you’re into game development. Today, we’re gonna talk about Unity functions and how it makes your life easier. Unity functions refer to a set of pre-written code sequences that perform specific tasks. It’s like having a magic wand that can do everything you want to do with just a flick of a wrist.
Unity Functions List
Unity functions are divided into 12 categories, and each category has its set of functions. Here are the categories of Unity Functions:
Unity Functions Order
The function’s order works based on the order you write them. Unity executes the functions from top to bottom. For example, If you want to show a game object, you have to write a function to display it first, then you can write the function to move it or rotate it.
Unity Functions in Scriptable Objects
Unity Scriptable Objects allow users to create their custom classes to store data in assets. You can create a new class that defines your custom function and add it to your scriptable object to use it later.
Unity Functions Not Showing in Visual Studio
If you’re using Visual Studio, you might face the issue where Unity functions don’t autocomplete when typing them in code. To solve this problem, you need to follow these steps: Open Visual Studio, then go to Tools > Options > Text Editor > Unity > IntelliSense, and enable Enable Roslyn analyzers and Use Unity-specific project settings.
Unity Event Functions
Unity Event functions are special functions that Unity calls automatically when specific events happen. For example, the Awake function is called when the script instance is being loaded. Other notable Unity event functions include Start, Update, FixedUpdate, OnTriggerEnter, and OnCollisionEnter.
Unity Animator Functions
Unity Animator is a powerful tool to animate models and create dynamic movement in your games. The animator has its set of functions, including Play, Stop, Crossfade, SetTrigger, and SetFloat.
In conclusion, Unity functions are a critical aspect of game development, and learning them can save a lot of headaches. I hope this blog post helped you understand Unity functions better. If you have any questions or suggestions, please leave a comment below. Cheers, mate!